The story is built mostly through excellently animated cutscenes and in narration after missions – the standard Call of Duty fare. Over the short (or average, for this series) five- to six-hour campaign, I slowly but surely found empathy for Daniels and his squad. It shows how well Call of Duty’s combat adjusts back into a historical setting for the first time since 2008’s World at War, and, more importantly, tells a good story with some fun action movie-style spectacle. The campaign, which follows Private “Red” Daniels through pivotal moments like D-Day (of course) and the liberation of Paris, is a good primer for what’s to come. While my personal custom is to skip a Call of Duty campaign and jump straight into the multiplayer, I was happy to start Call of Duty: WW2 with this very personal-feeling but typical war story.
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